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By Courtney A. Crowley
February 1, 1999
Courtney A. Crowley is a junior SMAD major and the Editor of the Breeze.
She prefers Trivial Pursuit or Chinese Checkers to dating games.

"Players in the JMU Dating Game" [JMU = James Madison University] was the title
of the center spread article in The Breeze on Jan. 25. I've never read a
more honest or hilarious account of life at this vacation resort, and it's
rumored that I read this paper rather carefully on occasion.
The article took a bunch of students involved in the Game and asked them to
define dating at JMU. The consensus was this: dating does exist at JMU, it's
just a little irreverent, and there are several levels: hanging out, hooking up,
seeing each other, dating and going out.
The levels of the Game overlap, as dating and going out both generally mean that
a man and a woman are "seeing each other" on a regular basis. Hanging out and
hooking up both essentialyl mean you're getting some action without having to
put the "dating" label on it. Then there's seeing each other, which basically
means you're hooking up on a more regular basis without having to commit to
anything, if I interpreted the definitions my peers offered correctly.
Everyone knows the deal here, so I won't go into the technical terms. But I have
another element integral to the JMU Dating Game to throw out. The author of the
story went into the stages of "the Game," but what about the games within the
Game itself? JMU students -- both male and female -- play ALL the games.
If you've seen "Swingers," you know what I'm talking about. Phone tag, e-mails,
parties, drinking and waiting the right amount of time to act...or not act. You
name the situation in the Game and there is a game for it. In fact, you know
what? At JMU, we're all so good at the games, we should apply to the
International Olympic Committee to have the JMU Dating Game anointed a
sanctioned Olympic event -- it's too bad the IOC is busy self-destructing as we
speak.
But think about it, JMU students who play the games within the Game have to be
flexible, patient, creative and reasonably well-toned. They must have endurance,
mental dexterity, the ability to make quick contingency plans and agility. The
games are akin to a horizontal heptathalon. More or less, there are about seven
events and two (or more) contestants at a time.
First you have warm-ups: the initial meet. Boy meets girl. Girl meets boy. Boy
and girl think, "Hmmmm. That's one fine-looking (fill in your noun of choice).
What do I have to do to get his/her attention?"
Let the Games begin!
Event #1: Harmless flirting. Boy and girl have mutual attraction and talk at a
party. Maybe they have a class together. Maybe boy has seen girl checking her
e-mail at Taylor Down Under or recognizes her from the post office. Boy casually
asks if girl is seeign anyone -- testing the waters for a boyfriend. No
boyfriend? Green light! (Not that the chances were great girl would have a
boyfriend because according to JMU students, you just dont' see that much around
here.) girl obliges, gets all cutesy, maybe her voice even gets a little higher
as boy's voice gets lower.
Event #2: Physical contact. We've established harmless flirting and have both
scored points if we've done it right. So now it's on to contact. At a party, guy
asks girl if she wants another beer (event #3) while putting hand on girl's
shoulder, or maybe brushing girl's cheek. Girl obliges, and touches guy's arm
with the yes answer.
Event #3: Keg vault. This is the easiest event to rack up points. Guy gets girl
beer, brings it back to her and doesn't spill it on her. Score! This leads to
Event #3.5: Pre-pillow talk. (It's not an official event because everyone has a
different technique and line depending on how much alcohol has been consumed.)
Guy and girl firgure out that the evening is headed in the hook-up direction and
determine the best route to get there. It could be a marathon with waffling or a
100-meter dash to the finish. It all depends if the parties involved are
tortoises or hares.
Event #4: The hook-up. As defined in the article, this coudl be anythign from
kissing to sex. How fast do you run? After the first four events, inevitably
there has to be a breather (in the Olympics, the heptathalon is a two-day
affair). Boy and girl think about what they've done (or not done). Many times
the game ends here because the alcohol wears off. That's the way the Game is
played at JMU all too often. But for the true players (not in the Bill Bellamy
sense, in the spirit of competition), more events lie ahead.
Okay, so you've decided this person is worth a little effort. Maybe you're
attracted to them and just want to "hang out." Maybe you want to "date."
Whatever you want to do, the road to that destination is the same: full of
gigantic potholes.
No matter what you did or didn't do, there's always the first awkward
post-hook-up hello. To make it easier (unless an unfortunate chance meeting
occurs), you head to the phone lines to resume playing the game.
Event #5: Phone tag. Boy calls girl. Girl waits the required day (or more)
mandated in "Swingers" like a moron. Boy either gets impatient and calls or
blows girl off until girl tags boy again. Boy and girl finally talk and make
tentative plans to go out. There are four to seven scenarios here (these games
are a bit complicated, aren't they): Boy says he will call girl, but then
doesn't; boy says he will call girl and girl is "conveniently out;" boy and girl
get signals crossed and have to start tag over again; boy and girl get on the
same page and follow Marvin Gaye's direction. Three of these scenarios could be
reversed if girl makes the moves instead of resting on her laurels.
Event #5 is pivotal, as it can make or break the Game. If things don't go right
on the phone, maybe boy and girl don't see each other because each starts to
over-analyze a situation that is probably in all reality much simpler than they
think it is.
Or maybe boy and girl freak out and decide to drag Event #5 out for weeks
because neither is "man" enough to do anythign about a possible "relationship."
NOT THE "R" WORD!! See, the problem here is that event #5 can be dragged out
because of miscommunication -- maybe boy thinks girl wants to see boy on regular
basis and girl just wants to hang out and watch the Duke/Carolina game. Or maybe
girl assumes boy could never be interested, so she does her best to blow him off
as a defense. Again, what we have here is the omnipresent possibility of more
games -- mind games -- spinning off of Event #5 and looming ominously overhead.
Points are given for the creativity with which one performs Event #5; however,
this is where points can be taken away with vigor. Like I said before, Event #5
is pivotal. So if you're going to play this game, you better do it right.
Event #6: E-mail tag. A contingency plan used if phone calls don't work. Just
another method of communication. But you get more points for the phone because
it's more direct and you have a better chance of actually talking to boy/girl.
Event #7: Round two. Made it through the other events? Congratulations, but no
medal for you. You may attend the closing ceremoines of the JMU Dating Olympics.
You can see the doves, fireworks, and all the other pomp and circumstance, but
you can't touch any of it.
Now you get to start over again, if you're a game player. Train your best, get
that endurance built back up because you get to keep going around in the same
circles. Will you get instant gratification? Possibly. Will you enjoy that?
Certainly. But you will get tired and old after a while (around your 21st
birthday or shortly thereafter). Just like any athlete, your body will break
down from excessive wear and tear, and your mind will cry out for a rest. You'll
want to find s
omeone,
settle down and be done with the games. But it's easier to say you want to stop
than to actually do so. There are those people at JMU that eventually learn the
obvious -- games don't get you anywhere -- and take steps to have a "game over"
moment. And you know what? They are those happy people at JMU you've heard of.
So be direct. Take a chance. Break the JMU Dating Game rules. Tell him/her
exactly what you want. You might get burned, but it's a hell of a lot easier
than playing these asinine games. It will probably get you further, too.
Chances are if you're playing games, the person you're playing games with is a
better JMU heptathlete, and you're going to lose.
Besides, nobody is worth snagging if you have to play games to get them.
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